Diablo 3 dps how does it work
That can factor into decisions. Weapon Speed Wizards still care about this, as many spells casting time is linked to the weapon speed. If you have a faster weapon you can cast more spells per second. This is really good if you rely on signature free spells, or have abilities that you want to trigger. This, btw, is often refered to as a "proc" for programmed random occurance. For example the lightning rune on magic weapon can trigger extra lightning strikes.
Faster casts mean more chances for it to proc. Thanks Leetnoob However if you like big burst damage spells arcane orb you may just want more damage. The limiting factor for them is not how fast you can cast them, but that you can only cast 3 or so before you are out of AP. Some spells, like Hydra, are extreme examples.
You only get 1 hydra…. Thanks Morphos For channeled spells rays and torrent the 2H weapons can still out perform faster 1H weapons, and this comes down, again, to mana cost. The two weapon types will have similar DPS, but the 1H weapons trigger more often as seen by a "pulse" in the beams , draining AP more often.
It is possible to make up for the AP "inefficiency" of 1H weapons. Faster casting essentially costs more AP per second, meaning a fast caster will be out of AP and have to wait for the recharge. The advantage of the 1H is that they won't just wait during this phase. A skilled player will spam the "free" signature spells during this time. This may be enough to close the damage gap between the weak AP spells of faster casts, compared to the strong AP spells of slow casts.
It can also be argued that it allows more flexibility and control. A fast caster will throw out 3 weaker Arcane Orbs AO really fast to smash the front ranks of a crowd, then fire off some chain lightning to catch stragglers, or try to get the back ranks where summoners like to hide. If you throw in some other abilities triggered on each hit paralysis, AP on crit you may make up for the AP inefficiency in other ways signature spells runed for AP gain Whether or not it's worth the extra work is up to the user, the available gear and their playstyle.
This bonus is applied alongside the intelligence and spell effect boosts. Without the magic weapon, you would get damage. That is unless you select a specific rune. All damage dealing skills are based off of weapon damage. Want to know how much your weapon damage is boosted by spell?
If you say that doesn't make sense In general order of effectiveness: --Equip a weapon that has a higher base damage. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: citoria.
User Info: Shale0. This applies to the final damage stat of your weapon, after bonuses to elemental damage, extra damage from rings and other non-weapon equipment, and so on. It does not affect your attack speed , so increases to your DPS from faster-attack modifiers will not be multiplied. It's a man's life in the British Dental Association! User Info: EternalFlame Is there a difference between bonuses to elemental damage and base weapon damage?
I remember in diablo 2 base weapon damage was a lot better than elemental damage since skills multiplied base damage but not elemental damage. Such is your fate. Weapon damage is multiplied by your damage multiplier and then multiplied by attack speed. I expect there's individual formulas for skills as well but lets say you have a weapon that does 50 base damage. Your strength as a Barb is But your weapon performs 1.
According to this thread on the forums, the formula for number of attacks per second is. The main reason to dual-wield is that you get the bonus attributes from both items. This doesn't mean much early on when attributes aren't very strong, but is a big incentive later on.
However, compared to a two-handed weapon that does more DPS, there isn't a clear winner. It will mostly come down to whether you've found better one-handed weapons or two-handed, and what your preference is for faster attack versus stronger attack. According to my own research and experimenting in-game, I have to say that the accepted answer seems wrong. If you read the linked blog in Midnight Sparkle's answer carefully And also watch the video , you will see that that the two given answers are contradictory.
If you open the detailed stats panel while dual-wielding, you will see that the attack speed number alternates every time you attack.
This is because the damage and speed of your attack is actually calculated independently, depending on which weapon you're going to swing next. As Midnight pointed out, if your 1st weapon has an 1.
And then the cycle repeats. I'm going to assume that the attack speed bonus has already been applied to those numbers. Now, you probably think that this is not much of a difference, and there is a certain range where the accepted answer and formula is a good approximation of your average attacks per second. But as the disparity between your two weapons increases, it will be completely off. Just think about it for a second: If you have a weapon that is extremely slow, say 1, and a weapon that is extremely fast, say , the cycle will be dictated by the slower weapon, which creates a 1 second delay after each swing.
The delay for the 2nd weapon will be completely negligible, so you will get about 2 attacks per second no matter how fast the 2nd weapon is. This is very far I'm going to go ahead and add the Average DPS. For that we first need to calculate the average Damage per cycle. When you are dual-wielding weapons, you alternate attacks between them for most attacks.
Each weapon retains its own damage and attack speed. For example, if you have a 1. If we convert these numbers, this means that your main-hand will swing, there will be a.
Once your off-hand attacks, there will be a. Since you alternate attacks when you dual wield weapons, as a general rule of thumb your weapons need to be somewhat close in damage or else you may actually lose damage when you dual wield.
This will likely lower your DPS since it is slowing down the number of times you are swinging your much more powerful main-hand weapon.
The other thing to remember when considering this is critical hits. A faster attack speed means more chances to crit, which in turn helps your overall DPS. While this probably isn't calculated within the game's dps system as many things aren't, it's very important at higher levels.
A faster weapon with a slightly lower dps is most likely going to "win" more often than a slower, stronger weapon due to crit hits.
So with all of that said, there is a lot to take into account when comparing weapons. Find the average damage on each weapon. To do this, average the x-y damage listed on each weapon.
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